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Spaceplan autoclicker
Spaceplan autoclicker








You are clicking to make sure the potatoes survive the journey. You are clicking to launch potatoes towards the planet. You are clicking to bring systems online.

spaceplan autoclicker

For now all you need to know about Spaceplan is that, for your first dozen hours or so, it's as standard a clicker as you could expect. But with Spaceplan, just knowing the ending is there has made me stick with it. Do other clickers have that last element in particular? I don't know. Furthermore, it has two features I wasn't expecting to be quite so prominent: a coherent story, and an ending. It is Kubrick with a spicy paprika coating. Spaceplan is surprisingly wonderful, a clicker built around exploration, the cosmos, black holes and big bangs and the delights of the humble potato. It's satisfying stuff, with a lovely sense of personality, and yet, whenever Chris Bratt looks around from his computer and sees the numbers ticking up on my monitor, hears the mouse click-click-clicking away beneath my right hand, his eyes grow narrow and he says, "Come on, pal. It's called Spaceplan, and it's elegant, witty, and nice to look at. I have been playing a clicker game for the best part of this week. Because, for some strange reason, it is the fate of the clicker game to be self-aware, to understand the dark compulsions that drive its array of daft systems, and to understand that these compulsions only lead to one destination. The clicker game has foreseen all of this, of course. And so you slouch away, disgusted - disgusted with clicking, with yourself.

spaceplan autoclicker

Then one day, you suddenly realise you can click no more. You click and you click for weeks and maybe months.

spaceplan autoclicker

By 'end' with regards to a clicker game, I mean, be abandoned. By 'big', I mean maybe you own cookie factories, a cookie empire, a planet of cookies, a religion based around the consumption and production of cookies. Maybe you make another, then another, then another. Often, to end very, very big.īy 'small', I mean maybe you make a cookie. It is the fate of the clicker game to start very small and end very big.










Spaceplan autoclicker